district0x Dev Update - May 11th, 2021
Development progress and product changes from district0x
Another cycle of development has come to pass, and we’re two weeks closer to public launch on a broad set of initiatives we’ve mentioned in the last few months. We continue to plow forward with hiring interviews for new developers, establish new lines of incentives and documentation for external contributors to make meaningful additions to the project, and polish off issues related to the dApps in QA environments.
First and closest to launch among these is likely Hegex, which for the past several weeks has been in a state of back-and-forth with identifying a minor set of issues to correct, taking a hard development pass at all of them, and then re-entering a state of review to hunt for more fit and finish. You can follow these issues more closely on our Github.
Next up is Ethlance, where we’ve been hard at work defining a new launch specification that is based around our recent foray into ZK-sync. This has been a fruitful excursion of research, and has come with its own set of challenges and concessions to make. The most notable among these in the last two weeks, we’ve decided to deprecate standard bounties support, as those contracts are no longer actively maintained and when we committed to their support last year, we had no clear expectations of L2 scalability solutions on the horizon that would require compatible upgrades.
We’ve also taken time to clean up some of the more confusing parts of our GraphQL implementation. This has laid the groundwork for some of the new designs we’ve requested. Once these get the go-ahead, we will begin to implement them.
Lastly, on the DevOps front, we have been proceeding onward with a variety of initiatives. First and foremost, we’ve been focused on testing and ongoing research of Continuous Integration strategies for our Javascript and Clojure libraries. All of this is positioning us for an upcoming documentation refresh that’s long overdue. We will be verifying our github and putting a series of changes into effect to make it much easier for external developers to arrive, learn, and contribute to our efforts. This will go hand-in-hand with the recent launch of our Gitcoin tribe, which will be the source of future bounty campaigns and potentially the main mechanism by which new districts get proposed and built.
We are continuing to hire any and all qualified solidity developers who might be able to help in these endeavors. If you have experience building decentralized applications, coding smart contracts, or in Solidity in general, please drop us a line with your work history at talent@district0x.io.
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